在本文的第一部分,我们回顾了FastReport.Net 2019.4在矢量图形方面的创新。现在可以通过贝塞尔曲线构造折线和多边形。在本文中,我们将考虑使用报表脚本创建曲线的可能性。
目前,有两种方法可以从代码创建曲线:使用PolyLineObject对象或从SVG加载多边形。
如您所知,报表脚本可适用于任何报表对象,因此我们可以使用PolyLineObject设置点并将它们连接起来以创建形状。在显示对象之前运行代码,这意味着您需要为Polygon对象创建BeforePrint事件处理程序。让我们看一个真实的例子。
将Polygon对象添加到报表页面。为了不创建形状的关键点,只需按Esc。在对象属性检查器中,选择事件“Events”。创建BeforePrint事件处理程序:
让我们在处理程序中编写以下代码:
private void Polygon4_BeforePrint(object sender, EventArgs e) { // Create a star shape int spikes = 5; //Number of spikes PolyLineObject obj = sender as PolyLineObject; PolyLineObject.PolyPointCollection points = obj.Points; points.Clear(); const float outerRadius = 70; //External radius const float innerRadius = 30; //Internal radius float rot = (float)(Math.PI / 2 * 3); // Tilt angle const float cx = 0; const float cy = 0; float x = cx; float y = cy; float step = (float)(Math.PI / spikes); // Vertex creation step obj.Width = 100; obj.Height = 100; obj.CenterX = 50; obj.CenterY = 50; points.Add(new PolyLineObject.PolyPoint(cx, cy - outerRadius)); //Добавляем точки for (int i = 0; i < spikes; i++) { // Coordinates of interior points x = cx + (float)Math.Cos(rot) * outerRadius; y = cy + (float)Math.Sin(rot) * outerRadius; points.Add(new PolyLineObject.PolyPoint(x, y)); rot += step; // Next point // Coordinates of external points x = cx + (float)Math.Cos(rot) * innerRadius; y = cy + (float)Math.Sin(rot) * innerRadius; points.Add(new PolyLineObject.PolyPoint(x, y)); rot += step; } }
结果,我们得到了一个五角星:
在上面的示例中,我们计算了构建形状的坐标,但是如果您已经有一个坐标列表,那么只需将它们添加到点集合中:points.Add(new PolyLineObject.PolyPoint(x, y));
但是如果形状比上面的例子复杂得多呢?创建它的代码量太大。在这种情况下,您可以使用对象SVG。例如,它的路径属性。我们可以将svg图像路径的一组元素转换为点,并使用它们构建多边形。考虑贝塞尔曲线很重要。如何做到这一点,您将在下面的代码中看到:
private void PolyLine2_BeforePrint(object sender, EventArgs e) { PolyLineObject obj = sender as PolyLineObject; PolyLineObject.PolyPointCollection points = obj.Points; points.Clear (); // Svg builder along the way SvgPathBuilder builder = new SvgPathBuilder (); // Load the list of segments from the string SvgPathSegmentList list = builder.ConvertFromString ("M91.734 10.5L66.6384 59.025 10.5 66.8258l40.643 37.749-9.5696 53.327 50.2094-25.1932 50.234 25.1582-9.6124-53.321 40.6154-37.778-56.1505-7.76z") as SvgPathSegmentList; GraphicsPath _path = new GraphicsPath (); foreach (SvgPathSegment segment in list) { segment.AddToPath (_path); } PolyLineObject.PolyPoint point = null; for (int i = 0; i < _path.PointCount; i++) { PointF pnt = _path.PathPoints[i]; byte type = _path.PathTypes[i]; // If you have a curve, you have to consider three contractors. if (type == 3) { PointF pnt1 = _path.PathPoints[i]; PointF pnt2 = _path.PathPoints[i + 1]; PointF pnt3 = _path.PathPoints[i + 2]; i += 2; // Curvature to the right point.RightCurve = new PolyLineObject.PolyPoint (pnt1.X - point.X, pnt1.Y - point.Y); //Point point = new PolyLineObject.PolyPoint (pnt3.X, pnt3.Y); // Curvature to the left point.LeftCurve = new PolyLineObject.PolyPoint (pnt2.X - point.X, pnt2.Y - point.Y); } else { // Ordinary point point = new PolyLineObject.PolyPoint (pnt.X, pnt.Y); } // Add points points.Add (point); } obj.CenterX = 0; obj.CenterY = 0; obj.RecalculateBounds (); obj.Top = 0; obj.Left = 0; } }
这段代码将向我们展示这种类型的五角星:
在SvgPathSegmentList类型的列表中,我们放置SVG文件的path标记中的元素。然后,我们获取点的坐标并将它们添加到PolyLine对象。在此示例中,我们以直线段显示对象,但您也可以使用曲线,例如:
...
SvgPathSegmentList list = builder.ConvertFromString ("m101.87775,57.26873c31.12829,-82.10042 153.08994,0 0,105.55768c-153.08994,-105.55768 -31.12829,-187.65809 0,-105.55768z") as SvgPathSegmentList;
...
结果,我们得到:
有必要考虑坐标平面是Polyline或Polygon对象所在的波段。因此,在放置物体的波段中的哪个位置并不重要。它将根据指定的坐标显示。
使用我们考虑从脚本创建多边形的第二种方法,您将能够显示先前创建的矢量图。无需花费大量时间手动创建多边形。
欢迎任何形式的转载,但请务必注明出处,尊重他人劳动成果
转载请注明:文章转载自:FastReport控件中文网 [https://www.fastreportcn.com/]
本文地址:https://www.fastreportcn.com/post/2418.html
相关产品: FastReport.Net,